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Super rules - Rules
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AGE:
- All players to be aged 35 years or
over in the current year. Clubs can play one 33 year old and one 34
year old, providing they are not playing Saturday football.
DURATION OF MATCHES:
- Matches to be played over 4 quarters
of 20 minutes each with no time on.
TEAM SIZE:
- Teams consist of 18 players with a
minimum of 6 interchange players. Masters Association Football - SA
Division Inc. matches must be played with the same number of players
on both teams. This may mean the lending of players from one team to
another or reducing the number of players on a team at any time during
the match.
SCORING:
- To be on the following basis
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Behind
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Kicked by any type of
kick.
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1 point
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Goal
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Kicked by a punt kick.
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6 points
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Supergoal
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Kicked by drop
kick (type of kick not the
person of the "Dropkick" variety) Player
must be outside the goal square when the ball is kicked.
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9 points
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- Supergoal to be signaled by goal
umpire waving one white flag and one coloured flag. To be added to the
scorecard as 1 goal and 3 behinds = 9 points
PENALTIES:
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BARGING. Any player attempting to
barge through two or more opposition players will be penalised for
"holding the ball".
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MARKING. The player in front of the
pack to be given every protection and opportunity to be paid the mark.
Opposing players can spoil the mark provided there is no undue body
contact.
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HOLDING THE BALL. Player in possession
to be given a "more than reasonable" time to dispose of the
ball.
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PROTECTION FOR THE PLAYER PLAYING THE
BALL. He is to be given utmost attention by the umpires. Any contact
other than a side bump or 'waist tackle' to be deemed 'unduly rough
play'. 'Waist tackle' is defined as a tackle on the opposing player to
catch him 'holding the ball'. The tackle is as per a fair tackle under
the rules of Australian Football.
ORDER OFF RULE:
Players can be ordered off for the
following indiscretions:
GREEN CARD:
Any player who commits the following
offences:
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Using abusive, insulting, obscene or
threatening language to another person which may be an opposition
player or team mate
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Wasting
time
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Shaking goal posts either before,
during or after a kick for goal.
Green Card Penalty shall be automatic
send-off for remainder of current quarter plus on additional quarter.
YELLOW CARD:
Any player who commits the following
offences:
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Throwing
a player to the ground after the ball is out of play
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Attempting
to strike another player
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Charging
another player
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Engaging
in a melee
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Engages
in rough play - including shoulder charges to the back of an opposing
player, charges on shepherding players or unnecessary vicious pushes
and shepherds.
Yellow
Card Penalty shall be automatic send-off for duration of current match.
RED CARD:
Any player who commits the following
offences:
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Unduly
interferes with or assaults or uses threatening language to an umpire
or behaves in a threatening manner towards an umpire.
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Assaults
another player or official
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Kicks
or attempts to kick another player or official
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Intentionally
or attempts to trip by foot or leg
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Front
on shoulder charging (shirt front).
Red
Card Penalty shall be automatic send-off for remainder of game with player
to face tribunal. If player is found guilty of offence will decide if
further penalty is required for offending player.
RACIAL
ABUSE:
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No
player, spectator or official shall act towards or speak to any other
person in a manner, or engage in any other conduct which threatens,
disparages, vilifies or insults another person on the basis of that
person's race, religion, colour, descent, or national ethnic
background.
DISCIPLINE:
The
Management Committee reserves the right to enforce disciplinary action on
any person of a club not abiding by the ideals of Masters Australian
Football - SA Division Inc.
BLOOD
BIN:
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No
person (i.e. players, umpires, trainers, runners etc.) shall
participate in a game if he/she is bleeding or has blood on his/her
uniform or person. A bleeding person will leave the field when
directed to by the field umpire and may be replaced.
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PROCEDURE:
Only the field umpire in charge of play has the responsibility to send
bleeding people from the ground. On noticing the blood or having the
matter brought to his attention, the field umpire shall stop play at
the next available break in play and then direct the person from the
field. The person leaving the ground may do so from the nearest point.
A replacement player may enter the field of play and take up his
position, before the bleeding player has left the oval. The game can
then proceed, once the replacement player is in position.
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